st-scroll-view: properly check if the scrollbars are visible
We don't set :visible on the scrollbars, but use booleans to track
if they are visible. Thus check the booleans instead of the actor's
properties when allocating the scrollbars.
Ray Strode [Tue, 16 Jul 2013 12:42:32 +0000 (08:42 -0400)]
theme: fix spacing for "Log in as another user" button
At some point the Not Listed? button was moved to align it better
in the login screen. That nudging made the "Log in as another user"
button (which uses the same style class) align worse.
This commit removes the padding at the unlock screen.
popupMenu: Emit open-state-changed at the start of animating a submenu
Doing it at the end has confusing semantics, especially as there is
this point where isOpen is true, but the corresponding open-state-changed
has not been emitted.
Use ClutterActor.allocate_align_fill() so we don't have to do
this math ourselves. At the same time, clean up the RTL handling
so that it's easier to follow.
popupMenu: Don't close submenus when the toplevel container is closed
It seems this behavior at one time was intentional, but I (along with
the designers) think it looks ugly having the menu having its insides
shrinking and shifting around while fading out of existence.
There's two cases where we currently explicitly try to animate the
submenu closed -- when an item is clicked inside the submenu, and
when the toplevel closes. This removes both of those.
The user expectation is that submenus will be closed the next time the
toplevel is open even if they were open before, so force submenus closed
when the toplevel finishes fading out, without any animation.
popupMenu: Introduce a way of closing toplevels from sections
As the aggregate menu will be built out of sections from each
of the menus, we need to ensure that activating an item in one
of these sections can close the main menu, even when it is not
a menu item. The new API also needs to be flexible enough to
ensure that animations can be controlled, like the buttons that
lock the screen or launch a new session.
Commit 929636ebd0b removed the fixed width of the calendar, while
commit cb45a38838eb only added it back at max-width (resulting in
width changes of the calendar while browsing days).
panelMenu: Close menu when hiding the corresponding button
A PanelMenuButton added to the top bar might not be visible at all
times. If it is hidden while the corresponding menu is open, we
currently don't do anything at all, e.g. the menu remains open
pointing to an arbitrary location in the top bar.
Instead, close the menu automatically in that case.
st-theme-node: let paint states take weak ref on theme nodes
When the St theme is changed, the StThemeContext unrefs all the theme
nodes cached in it's internal hash table, then emits a signal to
notify all theme nodes that the current theme has changed.
The problem is that the first StWidget to catch a theme changed signal
will trigger a "style-changed" signal catched by its children first.
So the theme changed signal can't be processed properly to cleanup
StThemeNodePaintState before recomputing the theme.
This patch adds a weak ref to the StThemeNode in the
StThemeNodePaintState to ensure paint states are properly cleaned up
when the associated StThemeNode is freed.
st-theme-node: Update corner textures on allocation size changes
Commit 318283fc70 optimized box-shadow rendering by not recreating
shadow materials on every allocation change. Other handles cannot
be reused and are updated regularly, however the patch missed the
cached corner materials - while those can be reused, we still need
to ensure that the currently used paint state references them.
st-theme-node: Don't update resources on each paint
Up to commit 318283fc705bd9e9, resources were only updated when
the allocated size had changed. There is no good reason to change
this for theme nodes without box shadows.
st: Remove support for fixed positioning in BoxLayout
It is the job of layout containers to arrange their children; having
a hidden feature that *also* allows children to be positioned freely
outside the parent's allocation is just odd.
With the last user of the feature gone, kill it.
overview: Add coverPane to stack instead of BoxLayout
The event catcher that covers the entire primary monitor during
transitions is currently inside a BoxLayout, relying in its
odd support for fixed position actors.
We already have a proper stack widget in place, move it there.
lookingGlass: Use uiGroup as parent instead of panelBox
Currently lookingGlass relies on some odd BoxLayout behavior, which
allows children to use fixed positioning without affecting the parent's
size request. As this behavior is scheduled for removal, add the
looking glass dialog directly to Main.uiGroup.
Moving from fixed width to horizontal padding for the app view control
buttons broke the focus style, in that buttons may change size on
keyboard focus changes. Fix this by using the correct horizontal padding
when focused.
Ray Strode [Tue, 9 Jul 2013 14:05:55 +0000 (10:05 -0400)]
loginDialog: don't call nonexistent setInitialKeyFocus function
commit ea02380c1524c28e6538ffedb789a12c298742ab changed the login
dialog to not use ModalDialog anymore. There's still one lingering
setInitialKeyFocus method call in the source, which will cause an
exception to be thrown when users have their user list disabled.
Currently the box-shadow is rendering is done like this :
The first time we want to render a node that requires a box-shadow, St
creates an cogl offscreen surface of the size of the allocation and
renders the box into this offscreen buffer using modulation on the
alpha channel, this buffer is then blurred according to the CSS
parameters.
The problem with this method is that every time an StWidget is
resized, its box-shadow offscreen buffer has to be resized and
therefore rendered and blurred.
This patches propose an optimization for this use case by rendering
the box-shadow only once but at a size that is independent of the
StWidget's size. Then every time we need to paint this box-shadow, we
just render this offscreen buffer using a 9-slices.
This method only works when the allocation of the widget is bigger
than the minimum shadow size on which we can apply a 9-slices, that is
given my the radius of the corners. If the allocation is smaller than
this minimum size, we then fallback to the fully render/blur the
shadow (like before this patch).
The duality of the Clutter's key focus and mutter's window focus has long been
a problem for us in lots of case, and caused us to create large and complicated
hacks to get around the issue, including GrabHelper's focus grab model.
Instead of doing this, tie basic focus management into the core of gnome-shell,
instead of requiring complex "application-level" management to get it done
right.
Do this by making sure that only one of an actor or window can be focused at
the same time, and apply the appropriate logic to drop one or the other,
reactively.
Modals are considered a special case, as we grab all keyboard events, but at
the X level, the client window still has focus. Make sure to not do any input
synchronization when we have a modal.
At the same time, remove the FOCUSED input mode, as it's no longer necessary.
We can easily implement much of the same behavior ourselves by
keeping track of Clutter's focus events. Reintroduce heavily
modified FocusGrabber to do the work for us.
This will temporarily break when the user selects a window until
we can make gnome-shell automatically set the stage focus.
This also removes our only use of focus grabs, so remove those
as well.
ScreenShield: when the user goes idle, check for active before pushing a modal
We can't assume "isActive implies isModal", so there is a risk
of pushing a modal that nothing else will ever pop, because we
take the early return and don't activate the user active watch.
_updateIcon should not attempt to sync any active connections, as the
icon-changed signal can be emitted in response to something done during
_syncActiveConnection. In the case of VPN, removeActiveConnection would
cause an icon-changed signal to be emitted immediately, but the state
would not be updated, causing us to call removeActiveConnection over and
over.
Explicitly sync all active connections when we know it needs to be done,
and simply make _updateIcon synchronize with the current device's icon.
background: fix asynchronous management of background loading operations
This fixes a blue background being drawn when switching the monitors
configuration using hardware keys
(clone/multimonitor/external/internal).
The problem is that the shell gather all background loading requests
under the same meta_background_load_file_async call using one
GCancellable (the first one to come). So when the shell receives a
batch of 12 or so XRandr events, it creates 12 new background managers
which end up trying to load 12 times the same background picture. All
of these requests are batched into the same
meta_background_load_file_async using the first GCancellable received
on the first request. Unfortunately, when the first request is
cancelled by the following event indicating a new monitor setup, all
of the background picture requests are dropped on the floor, and
nothing gets loaded (hence the blue screen background).
It turns out that picking a 3200x1200 scene on notebook chipsets
every time the mouse is moved isn't exactly the fastest thing. Defer
picking to an idle to ensure that it won't get in the way of keeping
up with mouse events.
network-agent: Remove prototype of unused function
This causes a debug SpiderMonkey build to fail when it throws an
exception for the missing symbol, but doesn't properly return FALSE
when executing the script.
The code that checks for various conditions is confusing and
undercommented. It appears one of the recent refactorings
inadvertedly inverted the sense of the 'hidden mountpoint'
check, and caused autorun to not work for anything that does
not have a 'native root' - which is pretty much all volumes
implemented by gvfs.
Commit d6cace32 introduced a typo in the left/right arrow side
calculation code that causes in most scenarios (where the monitor
width is greater then the height) to not flip the box when it doesn't
fit inside the monitor.
If the drag action ends after something else has put the screen shield
into a different state we can end up in an inconsistent screen shield
state where the whole thing is empty.
Ray Strode [Mon, 24 Jun 2013 03:14:10 +0000 (23:14 -0400)]
loginDialog: Move the session list to a PopupMenu
There are some issues with the existing session menu. First, it looks
kinda bad. It seems like it's hanging around there, but it doesn't really know
what to do with itself.
Second, when it expands down it requires that the buttons below move
down with it. This kind of movement is awkward and looks a bit weird.
Third, its current position makes the "dialog" tall and unwieldy when
you add things like messages for fingerprint readers or authentication errors.
This commit moves the session list to a menu behind a button to address
the above problems.
Adel Gadllah [Wed, 26 Jun 2013 09:12:35 +0000 (11:12 +0200)]
overview: Really fix zoom animation
Commit 16fa186b633d attempted to fix the zoom animation problem
by throwing changes on the floor while the overview is animating. This has
the side effect that we might end up missing some positioning changes causes
windows to overlap the workspace thumbnails.
So revert those changes and fix it by simply by passing
WindowPositionFlags.ANIMATE during the overview animation.
This way the animation works as expected and we don't miss any position changes.
Ray Strode [Wed, 26 Jun 2013 14:52:02 +0000 (10:52 -0400)]
loginDialog: don't show Not Listed? button before user list
Right now, there's a weird flicker at start up where the
Not Listed? button shows up before the user list, which looks
pretty bad if you're watching for it.
This commit fixes that problem by hiding the Not Listed button
initially and showing it at the appropriate time.
Florian Müllner [Wed, 26 Jun 2013 08:41:04 +0000 (10:41 +0200)]
layout: Keep the top_window group above newly added chrome
The top_window_group was introduced for popup windows that should
appear above system chrome, but as the group itself is just a child
of Main.uiGroup, chrome that is added after top_window_group will
still be stacked on top.
At least correct the stacking for actors added via addChrome().
Ray Strode [Tue, 25 Jun 2013 16:55:21 +0000 (12:55 -0400)]
loginDialog: drop use of modal dialog
The login screen is no longer even remotely dialog-like, so
using ModalDialog is pretty weird. It also makes it difficult
to put the session list in the same place as the spinner.
This commit moves loginDialog away from using modal dialog.
Ray Strode [Tue, 18 Jun 2013 11:35:41 +0000 (07:35 -0400)]
ui: move AnimatedIcon out of panel.js
The class is generally useful, so it only makes sense in panel.js
for historical reasons. Because other parts of the code are
using it, though, problems are cropping up that require a
workaround like:
placeSpinner: function(...) {
/* This is here because of recursive imports */
const Panel = imports.ui.panel;
Panel.AnimatedIcon(spinnerIcon, WORK_SPINNER_ICON_SIZE);
...
}
This commit moves AnimatedIcon to its own file so we can drop that
workaround.
When the osd window is hidden based on the timeout, it accidentally
left the timeout ID in place. When a subsequent switcher popup came
up, it thought the OSD window was scheduled to be hidden and tried
to re-hide the actor. This caused the tween to be run along with
an extra call to enable_unredirect_for_screen.
Adel Gadllah [Mon, 24 Jun 2013 20:53:56 +0000 (22:53 +0200)]
overview: Fix zoom animation
When the allocation of the workspacesView changes during the animation we override
the tween with one that does not animate causing the overview zoom animation
not to happen.
Fix that by ignoring the alloactionChanged notification during the overview
animation.
Florian Müllner [Mon, 24 Jun 2013 16:09:04 +0000 (18:09 +0200)]
st: Be more forgiving when calling get_theme_node() on unstaged widgets
While it is obviously still an error to call get_theme_node() on a
widget that hasn't been added to the stage hierarchy yet, asserting
on it hasn't proven too successful in avoiding those errors - it's
likely the most frequent reason for crash reports. Just accept that
there'll always be code paths where we can hit this case and make
it non-fatal.
dateMenu: Update visibility syncing for new dateMenu layout
The code here before was trying to play hierarchy tricks to
figure out how to show / hide the events list, which broke
when we rearranged how the date menu was laid out. Simplify
the code here to not be so tricky, and update the CSS to
match the new designs.
Carlos Soriano [Sat, 22 Jun 2013 17:21:32 +0000 (19:21 +0200)]
telepathyClient: Increase the timestamp timeout to 3 minutes
The timestamp timeout specifies how long we should wait before
adding a timestamp to the notification. A timeout of one minute
ended up showing a lot of timestamps, so increase it to 3 minutes.
messageTray: Ensure notifications are focused after they are expanded
If we focus notifications before they're expanded, the body and action
area won't be visible, and the can_focus members like the text entry
will not be able to be focused.
Ensure that all of the all actors that would be in an expanded notification
are visible before we attempt to focus them.